168 lines
5.9 KiB
C#
168 lines
5.9 KiB
C#
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="ConverterExtensions.cs" company="OxyPlot">
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// Copyright (c) 2014 OxyPlot contributors
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// </copyright>
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// <summary>
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// Extension method used to convert to/from Windows/Windows.Media classes.
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// </summary>
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// --------------------------------------------------------------------------------------------------------------------
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#if OXYPLOT_COREDRAWING
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namespace OxyPlot.Core.Drawing
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#else
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namespace OxyPlot.WindowsForms
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#endif
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{
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using System;
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using System.Drawing;
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/// <summary>
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/// Extension method used to convert to/from Windows/Windows.Media classes.
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/// </summary>
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public static class DrawingConverterExtensions
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{
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/// <summary>
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/// Calculate the distance between two points.
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/// </summary>
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/// <param name="p1">The first point.</param>
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/// <param name="p2">The second point.</param>
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/// <returns>The distance.</returns>
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public static double DistanceTo(this Point p1, Point p2)
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{
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double dx = p1.X - p2.X;
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double dy = p1.Y - p2.Y;
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return Math.Sqrt((dx * dx) + (dy * dy));
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}
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/// <summary>
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/// Converts a color to a Brush.
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/// </summary>
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/// <param name="c">The color.</param>
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/// <returns>A SolidColorBrush.</returns>
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public static Brush ToBrush(this OxyColor c)
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{
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return new SolidBrush(c.ToColor());
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}
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/// <summary>
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/// Converts an OxyColor to a Color.
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/// </summary>
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/// <param name="c">The color.</param>
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/// <returns>A Color.</returns>
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public static Color ToColor(this OxyColor c)
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{
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return Color.FromArgb(c.A, c.R, c.G, c.B);
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}
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/// <summary>
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/// Converts a HorizontalAlignment to a HorizontalTextAlign.
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/// </summary>
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/// <param name="alignment">The alignment.</param>
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/// <returns>A HorizontalTextAlign.</returns>
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public static OxyPlot.HorizontalAlignment ToHorizontalTextAlign(this HorizontalAlignment alignment)
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{
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switch (alignment)
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{
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case HorizontalAlignment.Center:
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return OxyPlot.HorizontalAlignment.Center;
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case HorizontalAlignment.Right:
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return OxyPlot.HorizontalAlignment.Right;
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default:
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return OxyPlot.HorizontalAlignment.Left;
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}
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}
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/// <summary>
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/// Converts a <see cref="Color" /> to an <see cref="OxyColor" />.
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/// </summary>
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/// <param name="color">The color to convert.</param>
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/// <returns>An <see cref="OxyColor" />.</returns>
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public static OxyColor ToOxyColor(this Color color)
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{
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return OxyColor.FromArgb(color.A, color.R, color.G, color.B);
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}
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/// <summary>
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/// Converts a <see cref="Brush" /> to an <see cref="OxyColor" />.
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/// </summary>
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/// <param name="brush">The brush to convert.</param>
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/// <returns>An <see cref="OxyColor" />.</returns>
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public static OxyColor ToOxyColor(this Brush brush)
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{
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var scb = brush as SolidBrush;
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return scb != null ? scb.Color.ToOxyColor() : OxyColors.Undefined;
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}
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/// <summary>
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/// Converts a Thickness to an OxyThickness.
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/// </summary>
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/// <param name="pt">The screen point.</param>
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/// <param name="aliased">use pixel alignment conversion if set to <c>true</c>.</param>
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/// <returns>An OxyPlot thickness.</returns>
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public static Point ToPoint(this ScreenPoint pt, bool aliased)
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{
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// adding 0.5 to get pixel boundary alignment, seems to work
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// http://weblogs.asp.net/mschwarz/archive/2008/01/04/silverlight-rectangles-paths-and-line-comparison.aspx
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// http://www.wynapse.com/Silverlight/Tutor/Silverlight_Rectangles_Paths_And_Lines_Comparison.aspx
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if (aliased)
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{
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return new Point((int)pt.X, (int)pt.Y);
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}
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return new Point((int)Math.Round(pt.X), (int)Math.Round(pt.Y));
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}
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/// <summary>
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/// Converts an <see cref="OxyRect" /> to a <see cref="Rectangle" />.
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/// </summary>
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/// <param name="r">The rectangle.</param>
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/// <param name="aliased">use pixel alignment if set to <c>true</c>.</param>
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/// <returns>A <see cref="Rectangle" />.</returns>
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public static Rectangle ToRect(this OxyRect r, bool aliased)
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{
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if (aliased)
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{
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var x = (int)r.Left;
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var y = (int)r.Top;
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var ri = (int)r.Right;
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var bo = (int)r.Bottom;
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return new Rectangle(x, y, ri - x, bo - y);
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}
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return new Rectangle(
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(int)Math.Round(r.Left), (int)Math.Round(r.Top), (int)Math.Round(r.Width), (int)Math.Round(r.Height));
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}
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/// <summary>
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/// Converts a point to a ScreenPoint.
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/// </summary>
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/// <param name="pt">The point.</param>
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/// <returns>A screen point.</returns>
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public static ScreenPoint ToScreenPoint(this Point pt)
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{
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return new ScreenPoint(pt.X, pt.Y);
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}
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/// <summary>
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/// Converts a Point array to a ScreenPoint array.
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/// </summary>
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/// <param name="points">The points.</param>
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/// <returns>A ScreenPoint array.</returns>
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public static ScreenPoint[] ToScreenPointArray(this Point[] points)
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{
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if (points == null)
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{
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return null;
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}
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var pts = new ScreenPoint[points.Length];
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for (int i = 0; i < points.Length; i++)
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{
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pts[i] = points[i].ToScreenPoint();
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}
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return pts;
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}
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}
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}
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