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First barely functional version ConsoleInteraction is a giant mess
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92
Morris/ConsoleInteraction.cs
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92
Morris/ConsoleInteraction.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Morris
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{
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class ConsoleInteraction : IGameStateObserver, IMoveProvider
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{
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public void Notify(IReadOnlyGameState state)
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{
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// Ein mit Leerzeichen initialisiertes 8*8 Jagged Array
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char[][] field = Enumerable.Repeat(0, 8).Select(_ => Enumerable.Repeat(' ', 8).ToArray()).ToArray();
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for (int i = 0; i < GameState.FIELD_SIZE; i++)
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{
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var point = CoordinateTranslator.CoordinatesFromID(i);
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switch (state.Board[i])
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{
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case Occupation.Free:
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field[point.Item1][point.Item2] = 'F';
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break;
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case Occupation.Black:
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field[point.Item1][point.Item2] = 'B';
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break;
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case Occupation.White:
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field[point.Item1][point.Item2] = 'W';
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break;
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}
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}
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//for (int i = 0; i < GameState.FIELD_SIZE; i++)
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//{
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// foreach (int j in GameState.GetConnected(i))
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// {
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// }
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//}
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foreach (var row in field)
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{
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Console.WriteLine(new string(row));
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}
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}
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public GameMove GetNextMove(IReadOnlyGameState state)
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{
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// So lange wieder fragen, bis ein Input eingegeben wird, der geparst werden kann
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// Ob dieser Input dann einen gültigen Zug repräsentiert, ist wieder eine andere Frage
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while (true)
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{
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try
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{
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Console.Write("Bitte gib einen Zug ein: ");
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// Eingabe parsen
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var input = Console.ReadLine().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
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var inputPositions = input.Skip(1).Select(pos => CoordinateTranslator.IDFromHumanReadable(pos)).ToArray();
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switch (input[0])
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{
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case "p": // place
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return GameMove.Place(inputPositions[0]);
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case "pr": // place remove
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return GameMove.PlaceRemove(inputPositions[0], inputPositions[1]);
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case "m": // move
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return GameMove.Move(inputPositions[0], inputPositions[1]);
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case "mr": // move remove
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return GameMove.MoveRemove(inputPositions[0], inputPositions[1], inputPositions[2]);
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default:
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throw new InvalidOperationException();
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}
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}
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catch
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{
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// Einfach nocheinmal versuchen...
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}
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}
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}
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}
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}
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96
Morris/CoordinateTranslator.cs
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96
Morris/CoordinateTranslator.cs
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/*
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* CoordinateTranslator.cs
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* Copyright (c) 2016 Markus Himmel
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* This file is distributed under the terms of the MIT license
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Morris
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{
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/// <summary>
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/// Statische Klasse, die Methoden bereitstellt um Spielfeldpositionen zwischen verschiedenen Formaten zu überführen
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/// </summary>
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static class CoordinateTranslator
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{
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private static Dictionary<string, int> humans = new Dictionary<string, int>()
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{
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["a1"] = 21,
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["a4"] = 9,
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["a7"] = 0,
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["b2"] = 18,
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["b4"] = 10,
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["b6"] = 3,
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["c3"] = 15,
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["c4"] = 11,
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["c5"] = 6,
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["d1"] = 22,
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["d2"] = 19,
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["d3"] = 16,
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["d5"] = 7,
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["d6"] = 4,
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["d7"] = 1,
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["e3"] = 17,
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["e4"] = 12,
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["e5"] = 8,
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["f2"] = 20,
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["f4"] = 13,
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["f6"] = 5,
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["g1"] = 23,
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["g4"] = 14,
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["g7"] = 2
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};
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private static Dictionary<int, string> ids = humans.ToDictionary(pair => pair.Value, pair => pair.Key);
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// Die XML-Kommentare sind hier ausgelassen, weil die Methodennamen ausreichend sprechend sein sollten
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public static Tuple<int, int> CoordinatesFromHumanReadable(string human)
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{
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if (!humans.Keys.Contains(human))
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throw new ArgumentException("Dies ist keine gültige Positionsangabe");
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return Tuple.Create(human[0] - 'a', human[1] - '1');
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}
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public static string HumanReadableFromCoordinates(Tuple<int, int> coord)
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{
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string res = new string(new [] { 'a' + coord.Item1, '1' + (char)coord.Item2 }.Cast<char>().ToArray());
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if (humans.Keys.Contains(res))
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return res;
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throw new ArgumentException("Dies sind keine gültigen Koordinaten");
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}
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public static Tuple<int, int> CoordinatesFromID(int id)
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{
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return CoordinatesFromHumanReadable(HumanReadableFromID(id));
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}
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public static int IDFromCoordinates(Tuple<int, int> coord)
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{
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return IDFromHumanReadable(HumanReadableFromCoordinates(coord));
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}
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public static int IDFromHumanReadable(string human)
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{
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int result;
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if (humans.TryGetValue(human, out result))
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return result;
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throw new ArgumentException("Dies ist keine gültige Positionsangabe");
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}
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public static string HumanReadableFromID(int ID)
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{
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string result;
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if (ids.TryGetValue(ID, out result))
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return result;
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throw new ArgumentException("Dies ist eine gültige ID");
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}
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}
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}
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@@ -31,7 +31,7 @@ namespace Morris
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public const int FLYING_MAX = 3;
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// Jeder Eintrag repräsentiert eine mögliche Mühle
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private static readonly int[][] mills = new[]
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public static readonly ReadOnlyCollection<ReadOnlyCollection<int>> Mills = Array.AsReadOnly(new[]
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{
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// Horizontal
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new[] { 0, 1, 2 },
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@@ -52,7 +52,7 @@ namespace Morris
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new[] { 8, 12, 17 },
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new[] { 5, 12, 20 },
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new[] { 2, 14, 23 }
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};
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}.Select(mill => Array.AsReadOnly(mill)).ToArray());
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// Gibt an, ob zwei Felder verbunden sind.
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// Wird aus den Daten in mills im statischen Konstruktor generiert
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@@ -61,9 +61,9 @@ namespace Morris
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static GameState()
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{
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connections = new bool[FIELD_SIZE, FIELD_SIZE];
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foreach (int[] mill in mills)
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foreach (var mill in Mills)
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{
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for (int i = 0; i < mill.Length - 1; i++)
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for (int i = 0; i < mill.Count - 1; i++)
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{
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connections[mill[i], mill[i + 1]] = true;
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connections[mill[i + 1], mill[i]] = true;
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@@ -71,6 +71,15 @@ namespace Morris
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}
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}
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/// <summary>
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/// Gibt alle Felder zurück, die mit einem Feld verbunden sind
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/// </summary>
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/// <param name="ID">Das zu untersuchende Feld</param>
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public static IEnumerable<int> GetConnected(int ID)
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{
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return Enumerable.Range(0, FIELD_SIZE).Where(id => connections[ID, id]);
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}
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public GameState()
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{
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// Leeres Feld
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@@ -233,7 +242,7 @@ namespace Morris
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return MoveValidity.Invalid; // Darf keinen Stein mehr platzieren
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// 3.: Wurde eine Mühle geschlossen?
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bool millClosed = mills.Any(mill => mill.Contains(move.To) && mill.All(point => (int)Board[point] == (int)NextToMove || point == move.To));
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bool millClosed = Mills.Any(mill => mill.Contains(move.To) && mill.All(point => (int)Board[point] == (int)NextToMove || point == move.To));
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// 4.: Verifikation des Mühlenparameters
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if (millClosed)
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@@ -254,9 +263,9 @@ namespace Morris
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// Felder durch gegnerische Steine besetzt sind (die Mühle also geschlossen ist)"
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bool allInMill = Enumerable.Range(0, FIELD_SIZE)
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.Where(point => (int)Board[point] != (int)NextToMove.Opponent())
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.All(point => mills.Any(mill => mill.Contains(point) && mill.All(mp => (int)Board[point] == (int)NextToMove.Opponent())));
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.All(point => Mills.Any(mill => mill.Contains(point) && mill.All(mp => (int)Board[point] == (int)NextToMove.Opponent())));
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if (!allInMill && mills.Any(mill => mill.Contains(move.Remove.Value) && mill.All(point => (int)Board[point] == (int)NextToMove.Opponent())))
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if (!allInMill && Mills.Any(mill => mill.Contains(move.Remove.Value) && mill.All(point => (int)Board[point] == (int)NextToMove.Opponent())))
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return MoveValidity.Invalid; // Versuch, einen Stein aus einer Mühle zu entfernen, obwohl Steine frei sind
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}
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else if (move.Remove.HasValue)
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@@ -43,6 +43,8 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ConsoleInteraction.cs" />
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<Compile Include="CoordinateTranslator.cs" />
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<Compile Include="ExtensionMethods.cs" />
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<Compile Include="Game.cs" />
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<Compile Include="GameResult.cs" />
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@@ -10,6 +10,10 @@ namespace Morris
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{
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static void Main(string[] args)
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{
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var a = new ConsoleInteraction();
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var g = new Game(a, a);
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g.AddObserver(a);
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g.Run();
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}
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}
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}
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