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Spielmodell-Stubs: GameMove, GameResult, GameState, IGameStateObserver, IMoveProvider, MoveResult, Occupation, Phase, Player
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80
Morris/GameMove.cs
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80
Morris/GameMove.cs
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/*
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* GameMove.cs
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* Copyright (c) 2016 Markus Himmel
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* This file is distributed under the terms of the MIT license
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*/
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namespace Morris
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{
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/// <summary>
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/// Repräsentiert einen potentiell ungültigen Spielzug
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/// </summary>
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public class GameMove
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{
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/// <summary>
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/// Falls in dem Zug ein Stein bewegt wird, die Position des Steines vor dem Zug
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/// </summary>
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public int? From { get; private set; }
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/// <summary>
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/// Die Position eines neuen oder bewegten Steines nach dem Zug
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/// </summary>
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public int To { get; private set; }
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/// <summary>
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/// Falls der Zug eine Mühle schließt, die Position des infolgedessen entfernten gegnerischen Steines
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/// </summary>
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public int? Remove { get; private set; }
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private GameMove(int? from, int to, int? remove)
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{
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From = from;
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To = to;
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Remove = remove;
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}
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/// <summary>
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/// Erstellt einen neuen Zug, der das Setzen eines neuen Steines repräsentiert
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/// </summary>
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/// <param name="position">Wo der neue Stein platziert werden soll</param>
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/// <returns>Einen nicht zwangsläufig gütligen Spielzug</returns>
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public static GameMove Place(int position)
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{
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return new GameMove(null, position, null);
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}
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/// <summary>
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/// Erstellt einen neuen Zug, der das Setzen eines neuen Steines und das Schließen einer Mühle repräsentiert
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/// </summary>
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/// <param name="position">Wo der neue Stein platziert werden soll</param>
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/// <param name="remove">Welcher gegnerische Stein entfernt werden soll</param>
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/// <returns>Einen nicht zwangsläufig gültigen Spielzug</returns>
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public static GameMove PlaceRemove(int position, int remove)
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{
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return new GameMove(null, position, remove);
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}
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/// <summary>
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/// Erstellt einen neuen Zug, der das Bewegen eines Steines repräsentiert
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/// </summary>
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/// <param name="from">Wo sich der Stein vor dem Zug befindet</param>
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/// <param name="to">Wo sich der Stein nach dem Zug befinden soll</param>
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/// <returns>Einen nicht zwangsläufig gültigen Spielzug</returns>
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public static GameMove Move(int from, int to)
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{
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return new GameMove(from, to, null);
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}
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/// <summary>
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/// Erstellt einen neuen Zug, der das Bewegen eines Steines und das Schließen einer Mühle repräsentiert
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/// </summary>
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/// <param name="from">Wo sich der Stein vor dem Zug befindet</param>
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/// <param name="to">Wo sich der Stein nach dem Zug befindet</param>
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/// <param name="remove">Welcher gegnerische Stein bewegt werden soll</param>
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/// <returns>Einen nicht zwangsläufig gültigen Spielzug</returns>
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public static GameMove MoveRemove(int from, int to, int remove)
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{
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return new GameMove(from, to, remove);
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}
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}
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}
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19
Morris/GameResult.cs
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19
Morris/GameResult.cs
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/*
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* GameResult.cs
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* Copyright (c) 2015 Markus Himmel
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* This file is distributed under the terms of the MIT license
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*/
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namespace Morris
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{
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/// <summary>
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/// Beschreibt, ob ein Spiel beendet ist und wie es ausgegangen ist
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/// </summary>
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public enum GameResult
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{
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Running,
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WhiteVictory,
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BlackVictory,
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Draw
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}
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}
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36
Morris/GameState.cs
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36
Morris/GameState.cs
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/*
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* GameState.cs
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* Copyright (c) 2016 Markus Himmel
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* This file is distributed under the terms of the MIT license
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Morris
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{
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/// <summary>
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/// Repräsentiert eine Mühle-Spielsituation
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/// </summary>
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public class GameState
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{
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public Occupation[] Board { get; private set; }
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public Player NextToMove { get; private set; }
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public GameResult Result { get; private set; }
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public GameState()
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{
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// Leeres Feld
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Board = Enumerable.Repeat(Occupation.Free, 24).ToArray();
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NextToMove = Player.White;
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Result = GameResult.Running;
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}
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public bool IsValidMove()
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}
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}
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12
Morris/IGameStateObserver.cs
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12
Morris/IGameStateObserver.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Morris
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{
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interface IGameStateObserver
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{
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}
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}
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12
Morris/IMoveProvider.cs
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12
Morris/IMoveProvider.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Morris
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{
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interface IMoveProvider
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{
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}
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}
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21
Morris/LICENSE
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21
Morris/LICENSE
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The MIT License (MIT)
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Copyright (c) 2016 Markus Himmel
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@@ -43,6 +43,16 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GameResult.cs" />
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<Compile Include="GameState.cs" />
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<None Include="LICENSE" />
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<Compile Include="IGameStateObserver.cs" />
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<Compile Include="IMoveProvider.cs" />
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<Compile Include="GameMove.cs" />
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<Compile Include="MoveResult.cs" />
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<Compile Include="Occupation.cs" />
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<Compile Include="Phase.cs" />
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<Compile Include="Player.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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21
Morris/MoveResult.cs
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21
Morris/MoveResult.cs
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/*
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* MoveResult.cs
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* Copyright (c) 2016 Markus Himmel
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* This file is distributed under the terms of the MIT license
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*/
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namespace Morris
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{
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/// <summary>
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/// Resultate eines Zuges, die für den <see cref="IMoveProvider"/> relevant sind.
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/// Insbesondere gibt MoveResult keine Information darüber, ob das Spiel durch
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/// aktuellen Zug beendet wurde, da diese Informationen durch einen geeigneten
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/// <see cref="IGameStateObserver"/> an den Benutzer weitergegeben werden soll.
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/// </summary>
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public enum MoveResult
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{
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GameNotRunning,
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InvalidMove,
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OK
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}
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}
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18
Morris/Occupation.cs
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Morris/Occupation.cs
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/*
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* Occupation.cs
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* Copyright (c) 2016 Markus Himmel
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* This file is distributed under the terms of the MIT license
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*/
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namespace Morris
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{
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/// <summary>
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/// Zustand, den eine Stelle auf dem Spielfeld einnehmen kann
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/// </summary>
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public enum Occupation
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{
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Free,
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White,
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Black
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}
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}
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18
Morris/Phase.cs
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Morris/Phase.cs
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/*
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* Phase.cs
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* Copyright (c) 2016 Markus Himmel
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* This file is distributed under the terms of the MIT license
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*/
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namespace Morris
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{
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/// <summary>
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/// Eine Phase, in der sich ein Spieler während des Mühlespiels befinden kann
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/// </summary>
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public enum Phase
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{
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Placing,
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Moving,
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Flying
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}
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}
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17
Morris/Player.cs
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17
Morris/Player.cs
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/*
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* Player.cs
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* Copyright (c) 2016 Markus Himmel
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* This file is distributed under the terms of the MIT license
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*/
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namespace Morris
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{
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/// <summary>
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/// Repräsentiert einen Spieler
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/// </summary>
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public enum Player
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{
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White,
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Black
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}
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}
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