mirror of
https://github.com/fbarresi/Sharp7.git
synced 2026-02-04 08:42:51 +00:00
Added S7 to extension methods and fixed parameter names
This commit is contained in:
490
Sharp7/S7.cs
490
Sharp7/S7.cs
@@ -15,21 +15,21 @@ namespace Sharp7
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return ((B >> 4) * 10) + (B & 0x0F);
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}
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private static byte ByteToBCD(int Value)
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private static byte ByteToBCD(int value)
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{
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return (byte)(((Value / 10) << 4) | (Value % 10));
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return (byte)(((value / 10) << 4) | (value % 10));
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}
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private static byte[] CopyFrom(byte[] Buffer, int Pos, int Size)
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private static byte[] CopyFrom(byte[] buffer, int pos, int size)
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{
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byte[] Result=new byte[Size];
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Array.Copy(Buffer, Pos, Result, 0, Size);
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return Result;
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byte[] result = new byte[size];
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Array.Copy(buffer, pos, result, 0, size);
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return result;
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}
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public static int DataSizeByte(int WordLength)
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public static int DataSizeByte(this int wordLength)
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{
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switch (WordLength)
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switch (wordLength)
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{
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case S7Consts.S7WLBit: return 1; // S7 sends 1 byte per bit
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case S7Consts.S7WLByte: return 1;
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@@ -46,269 +46,269 @@ namespace Sharp7
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}
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#region Get/Set the bit at Pos.Bit
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public static bool GetBitAt(byte[] Buffer, int Pos, int Bit)
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public static bool GetBitAt(this byte[] buffer, int pos, int bit)
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{
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byte[] Mask = { 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 };
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if (Bit < 0) Bit = 0;
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if (Bit > 7) Bit = 7;
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return (Buffer[Pos] & Mask[Bit]) != 0;
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if (bit < 0) bit = 0;
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if (bit > 7) bit = 7;
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return (buffer[pos] & Mask[bit]) != 0;
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}
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public static void SetBitAt(ref byte[] Buffer, int Pos, int Bit, bool Value)
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public static void SetBitAt(ref byte[] buffer, int pos, int bit, bool value)
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{
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byte[] Mask = { 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 };
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if (Bit < 0) Bit = 0;
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if (Bit > 7) Bit = 7;
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if (bit < 0) bit = 0;
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if (bit > 7) bit = 7;
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if (Value)
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Buffer[Pos] = (byte)(Buffer[Pos] | Mask[Bit]);
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if (value)
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buffer[pos] = (byte)(buffer[pos] | Mask[bit]);
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else
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Buffer[Pos] = (byte)(Buffer[Pos] & ~Mask[Bit]);
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buffer[pos] = (byte)(buffer[pos] & ~Mask[bit]);
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}
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#endregion
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#region Get/Set 8 bit signed value (S7 SInt) -128..127
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public static int GetSIntAt(byte[] Buffer, int Pos)
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public static int GetSIntAt(this byte[] buffer, int pos)
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{
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int Value = Buffer[Pos];
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if (Value < 128)
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return Value;
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int value = buffer[pos];
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if (value < 128)
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return value;
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else
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return (int) (Value - 256);
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return (int)(value - 256);
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}
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public static void SetSIntAt(byte[] Buffer, int Pos, int Value)
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public static void SetSIntAt(this byte[] buffer, int pos, int value)
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{
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if (Value < -128) Value = -128;
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if (Value > 127) Value = 127;
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Buffer[Pos] = (byte)Value;
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if (value < -128) value = -128;
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if (value > 127) value = 127;
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buffer[pos] = (byte)value;
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}
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#endregion
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#region Get/Set 16 bit signed value (S7 int) -32768..32767
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public static int GetIntAt(byte[] Buffer, int Pos)
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public static int GetIntAt(this byte[] buffer, int pos)
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{
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return (short)((Buffer[Pos] << 8) | Buffer[Pos + 1]);
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return (short)((buffer[pos] << 8) | buffer[pos + 1]);
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}
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public static void SetIntAt(byte[] Buffer, int Pos, Int16 Value)
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public static void SetIntAt(this byte[] buffer, int pos, Int16 value)
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{
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Buffer[Pos] = (byte)(Value >> 8);
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Buffer[Pos + 1] = (byte)(Value & 0x00FF);
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buffer[pos] = (byte)(value >> 8);
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buffer[pos + 1] = (byte)(value & 0x00FF);
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}
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#endregion
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#region Get/Set 32 bit signed value (S7 DInt) -2147483648..2147483647
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public static int GetDIntAt(byte[] Buffer, int Pos)
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public static int GetDIntAt(this byte[] buffer, int pos)
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{
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int Result;
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Result = Buffer[Pos]; Result <<= 8;
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Result += Buffer[Pos + 1]; Result <<= 8;
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Result += Buffer[Pos + 2]; Result <<= 8;
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Result += Buffer[Pos + 3];
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return Result;
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int result;
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result = buffer[pos]; result <<= 8;
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result += buffer[pos + 1]; result <<= 8;
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result += buffer[pos + 2]; result <<= 8;
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result += buffer[pos + 3];
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return result;
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}
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public static void SetDIntAt(byte[] Buffer, int Pos, int Value)
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public static void SetDIntAt(this byte[] buffer, int pos, int value)
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{
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Buffer[Pos + 3] = (byte)(Value & 0xFF);
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Buffer[Pos + 2] = (byte)((Value >> 8) & 0xFF);
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Buffer[Pos + 1] = (byte)((Value >> 16) & 0xFF);
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Buffer[Pos] = (byte)((Value >> 24) & 0xFF);
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buffer[pos + 3] = (byte)(value & 0xFF);
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buffer[pos + 2] = (byte)((value >> 8) & 0xFF);
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buffer[pos + 1] = (byte)((value >> 16) & 0xFF);
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buffer[pos] = (byte)((value >> 24) & 0xFF);
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}
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#endregion
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#region Get/Set 64 bit signed value (S7 LInt) -9223372036854775808..9223372036854775807
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public static Int64 GetLIntAt(byte[] Buffer, int Pos)
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public static Int64 GetLIntAt(this byte[] buffer, int pos)
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{
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Int64 Result;
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Result = Buffer[Pos]; Result <<= 8;
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Result += Buffer[Pos + 1]; Result <<= 8;
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Result += Buffer[Pos + 2]; Result <<= 8;
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Result += Buffer[Pos + 3]; Result <<= 8;
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Result += Buffer[Pos + 4]; Result <<= 8;
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Result += Buffer[Pos + 5]; Result <<= 8;
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Result += Buffer[Pos + 6]; Result <<= 8;
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Result += Buffer[Pos + 7];
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return Result;
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Int64 result;
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result = buffer[pos]; result <<= 8;
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result += buffer[pos + 1]; result <<= 8;
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result += buffer[pos + 2]; result <<= 8;
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result += buffer[pos + 3]; result <<= 8;
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result += buffer[pos + 4]; result <<= 8;
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result += buffer[pos + 5]; result <<= 8;
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result += buffer[pos + 6]; result <<= 8;
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result += buffer[pos + 7];
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return result;
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}
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public static void SetLIntAt(byte[] Buffer, int Pos, Int64 Value)
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public static void SetLIntAt(this byte[] buffer, int pos, Int64 value)
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{
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Buffer[Pos + 7] = (byte)(Value & 0xFF);
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Buffer[Pos + 6] = (byte)((Value >> 8) & 0xFF);
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Buffer[Pos + 5] = (byte)((Value >> 16) & 0xFF);
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Buffer[Pos + 4] = (byte)((Value >> 24) & 0xFF);
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Buffer[Pos + 3] = (byte)((Value >> 32) & 0xFF);
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Buffer[Pos + 2] = (byte)((Value >> 40) & 0xFF);
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Buffer[Pos + 1] = (byte)((Value >> 48) & 0xFF);
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Buffer[Pos] = (byte)((Value >> 56) & 0xFF);
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buffer[pos + 7] = (byte)(value & 0xFF);
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buffer[pos + 6] = (byte)((value >> 8) & 0xFF);
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buffer[pos + 5] = (byte)((value >> 16) & 0xFF);
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buffer[pos + 4] = (byte)((value >> 24) & 0xFF);
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buffer[pos + 3] = (byte)((value >> 32) & 0xFF);
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buffer[pos + 2] = (byte)((value >> 40) & 0xFF);
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buffer[pos + 1] = (byte)((value >> 48) & 0xFF);
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buffer[pos] = (byte)((value >> 56) & 0xFF);
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}
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#endregion
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#region Get/Set 8 bit unsigned value (S7 USInt) 0..255
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public static byte GetUSIntAt(byte[] Buffer, int Pos)
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public static byte GetUSIntAt(this byte[] buffer, int pos)
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{
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return Buffer[Pos];
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return buffer[pos];
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}
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public static void SetUSIntAt(byte[] Buffer, int Pos, byte Value)
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public static void SetUSIntAt(this byte[] buffer, int pos, byte value)
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{
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Buffer[Pos] = Value;
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buffer[pos] = value;
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}
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#endregion
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#region Get/Set 16 bit unsigned value (S7 UInt) 0..65535
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public static UInt16 GetUIntAt(byte[] Buffer, int Pos)
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public static UInt16 GetUIntAt(this byte[] buffer, int pos)
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{
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return (UInt16)((Buffer[Pos] << 8) | Buffer[Pos + 1]);
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return (UInt16)((buffer[pos] << 8) | buffer[pos + 1]);
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}
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public static void SetUIntAt(byte[] Buffer, int Pos, UInt16 Value)
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public static void SetUIntAt(this byte[] buffer, int pos, UInt16 value)
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{
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Buffer[Pos] = (byte)(Value >> 8);
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Buffer[Pos + 1] = (byte)(Value & 0x00FF);
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buffer[pos] = (byte)(value >> 8);
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buffer[pos + 1] = (byte)(value & 0x00FF);
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}
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#endregion
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#region Get/Set 32 bit unsigned value (S7 UDInt) 0..4294967296
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public static UInt32 GetUDIntAt(byte[] Buffer, int Pos)
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public static UInt32 GetUDIntAt(this byte[] buffer, int pos)
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{
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UInt32 Result;
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Result = Buffer[Pos]; Result <<= 8;
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Result |= Buffer[Pos + 1]; Result <<= 8;
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Result |= Buffer[Pos + 2]; Result <<= 8;
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Result |= Buffer[Pos + 3];
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return Result;
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UInt32 result;
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result = buffer[pos]; result <<= 8;
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result |= buffer[pos + 1]; result <<= 8;
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result |= buffer[pos + 2]; result <<= 8;
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result |= buffer[pos + 3];
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return result;
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}
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public static void SetUDIntAt(byte[] Buffer, int Pos, UInt32 Value)
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public static void SetUDIntAt(this byte[] buffer, int pos, UInt32 value)
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{
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Buffer[Pos + 3] = (byte)(Value & 0xFF);
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Buffer[Pos + 2] = (byte)((Value >> 8) & 0xFF);
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Buffer[Pos + 1] = (byte)((Value >> 16) & 0xFF);
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Buffer[Pos] = (byte)((Value >> 24) & 0xFF);
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buffer[pos + 3] = (byte)(value & 0xFF);
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buffer[pos + 2] = (byte)((value >> 8) & 0xFF);
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buffer[pos + 1] = (byte)((value >> 16) & 0xFF);
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buffer[pos] = (byte)((value >> 24) & 0xFF);
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}
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#endregion
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#region Get/Set 64 bit unsigned value (S7 ULint) 0..18446744073709551616
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public static UInt64 GetULIntAt(byte[] Buffer, int Pos)
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public static UInt64 GetULIntAt(this byte[] buffer, int pos)
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{
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UInt64 Result;
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Result = Buffer[Pos]; Result <<= 8;
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Result |= Buffer[Pos + 1]; Result <<= 8;
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Result |= Buffer[Pos + 2]; Result <<= 8;
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Result |= Buffer[Pos + 3]; Result <<= 8;
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Result |= Buffer[Pos + 4]; Result <<= 8;
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Result |= Buffer[Pos + 5]; Result <<= 8;
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Result |= Buffer[Pos + 6]; Result <<= 8;
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Result |= Buffer[Pos + 7];
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return Result;
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UInt64 result;
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result = buffer[pos]; result <<= 8;
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result |= buffer[pos + 1]; result <<= 8;
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result |= buffer[pos + 2]; result <<= 8;
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result |= buffer[pos + 3]; result <<= 8;
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result |= buffer[pos + 4]; result <<= 8;
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result |= buffer[pos + 5]; result <<= 8;
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result |= buffer[pos + 6]; result <<= 8;
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result |= buffer[pos + 7];
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return result;
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}
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public static void SetULintAt(byte[] Buffer, int Pos, UInt64 Value)
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public static void SetULintAt(this byte[] buffer, int pos, UInt64 value)
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{
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Buffer[Pos + 7] = (byte)(Value & 0xFF);
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Buffer[Pos + 6] = (byte)((Value >> 8) & 0xFF);
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Buffer[Pos + 5] = (byte)((Value >> 16) & 0xFF);
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Buffer[Pos + 4] = (byte)((Value >> 24) & 0xFF);
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Buffer[Pos + 3] = (byte)((Value >> 32) & 0xFF);
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Buffer[Pos + 2] = (byte)((Value >> 40) & 0xFF);
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Buffer[Pos + 1] = (byte)((Value >> 48) & 0xFF);
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Buffer[Pos] = (byte)((Value >> 56) & 0xFF);
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buffer[pos + 7] = (byte)(value & 0xFF);
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buffer[pos + 6] = (byte)((value >> 8) & 0xFF);
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buffer[pos + 5] = (byte)((value >> 16) & 0xFF);
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buffer[pos + 4] = (byte)((value >> 24) & 0xFF);
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buffer[pos + 3] = (byte)((value >> 32) & 0xFF);
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buffer[pos + 2] = (byte)((value >> 40) & 0xFF);
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buffer[pos + 1] = (byte)((value >> 48) & 0xFF);
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buffer[pos] = (byte)((value >> 56) & 0xFF);
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}
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#endregion
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#region Get/Set 8 bit word (S7 Byte) 16#00..16#FF
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public static byte GetByteAt(byte[] Buffer, int Pos)
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public static byte GetByteAt(this byte[] buffer, int pos)
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{
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return Buffer[Pos];
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return buffer[pos];
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}
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public static void SetByteAt(byte[] Buffer, int Pos, byte Value)
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public static void SetByteAt(this byte[] buffer, int pos, byte value)
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{
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Buffer[Pos] = Value;
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buffer[pos] = value;
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}
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#endregion
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#region Get/Set 16 bit word (S7 Word) 16#0000..16#FFFF
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public static UInt16 GetWordAt(byte[] Buffer, int Pos)
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public static UInt16 GetWordAt(this byte[] buffer, int pos)
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{
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return GetUIntAt(Buffer,Pos);
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return GetUIntAt(buffer, pos);
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}
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public static void SetWordAt(byte[] Buffer, int Pos, UInt16 Value)
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public static void SetWordAt(this byte[] buffer, int pos, UInt16 value)
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{
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SetUIntAt(Buffer, Pos, Value);
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SetUIntAt(buffer, pos, value);
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}
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#endregion
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#region Get/Set 32 bit word (S7 DWord) 16#00000000..16#FFFFFFFF
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public static UInt32 GetDWordAt(byte[] Buffer, int Pos)
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public static UInt32 GetDWordAt(this byte[] buffer, int pos)
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{
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return GetUDIntAt(Buffer, Pos);
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return GetUDIntAt(buffer, pos);
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}
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public static void SetDWordAt(byte[] Buffer, int Pos, UInt32 Value)
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public static void SetDWordAt(this byte[] buffer, int pos, UInt32 value)
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{
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SetUDIntAt(Buffer, Pos, Value);
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SetUDIntAt(buffer, pos, value);
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}
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#endregion
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#region Get/Set 64 bit word (S7 LWord) 16#0000000000000000..16#FFFFFFFFFFFFFFFF
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public static UInt64 GetLWordAt(byte[] Buffer, int Pos)
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public static UInt64 GetLWordAt(this byte[] buffer, int pos)
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{
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return GetULIntAt(Buffer, Pos);
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return GetULIntAt(buffer, pos);
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}
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public static void SetLWordAt(byte[] Buffer, int Pos, UInt64 Value)
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public static void SetLWordAt(this byte[] buffer, int pos, UInt64 value)
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{
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SetULintAt(Buffer, Pos, Value);
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SetULintAt(buffer, pos, value);
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}
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||||
#endregion
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#region Get/Set 32 bit floating point number (S7 Real) (Range of Single)
|
||||
public static Single GetRealAt(byte[] Buffer, int Pos)
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public static Single GetRealAt(this byte[] buffer, int pos)
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||||
{
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||||
UInt32 Value = GetUDIntAt(Buffer, Pos);
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byte[] bytes = BitConverter.GetBytes(Value);
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||||
UInt32 value = GetUDIntAt(buffer, pos);
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byte[] bytes = BitConverter.GetBytes(value);
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return BitConverter.ToSingle(bytes, 0);
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}
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||||
public static void SetRealAt(byte[] Buffer, int Pos, Single Value)
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||||
public static void SetRealAt(this byte[] buffer, int pos, Single value)
|
||||
{
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||||
byte[] FloatArray = BitConverter.GetBytes(Value);
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||||
Buffer[Pos] = FloatArray[3];
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||||
Buffer[Pos + 1] = FloatArray[2];
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||||
Buffer[Pos + 2] = FloatArray[1];
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||||
Buffer[Pos + 3] = FloatArray[0];
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||||
byte[] FloatArray = BitConverter.GetBytes(value);
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||||
buffer[pos] = FloatArray[3];
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buffer[pos + 1] = FloatArray[2];
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||||
buffer[pos + 2] = FloatArray[1];
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||||
buffer[pos + 3] = FloatArray[0];
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||||
}
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||||
#endregion
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#region Get/Set 64 bit floating point number (S7 LReal) (Range of Double)
|
||||
public static Double GetLRealAt(byte[] Buffer, int Pos)
|
||||
public static Double GetLRealAt(this byte[] buffer, int pos)
|
||||
{
|
||||
UInt64 Value = GetULIntAt(Buffer, Pos);
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||||
byte[] bytes = BitConverter.GetBytes(Value);
|
||||
UInt64 value = GetULIntAt(buffer, pos);
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byte[] bytes = BitConverter.GetBytes(value);
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||||
return BitConverter.ToDouble(bytes, 0);
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||||
}
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||||
public static void SetLRealAt(byte[] Buffer, int Pos, Double Value)
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||||
public static void SetLRealAt(this byte[] buffer, int pos, Double value)
|
||||
{
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||||
byte[] FloatArray = BitConverter.GetBytes(Value);
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||||
Buffer[Pos] = FloatArray[7];
|
||||
Buffer[Pos + 1] = FloatArray[6];
|
||||
Buffer[Pos + 2] = FloatArray[5];
|
||||
Buffer[Pos + 3] = FloatArray[4];
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||||
Buffer[Pos + 4] = FloatArray[3];
|
||||
Buffer[Pos + 5] = FloatArray[2];
|
||||
Buffer[Pos + 6] = FloatArray[1];
|
||||
Buffer[Pos + 7] = FloatArray[0];
|
||||
byte[] FloatArray = BitConverter.GetBytes(value);
|
||||
buffer[pos] = FloatArray[7];
|
||||
buffer[pos + 1] = FloatArray[6];
|
||||
buffer[pos + 2] = FloatArray[5];
|
||||
buffer[pos + 3] = FloatArray[4];
|
||||
buffer[pos + 4] = FloatArray[3];
|
||||
buffer[pos + 5] = FloatArray[2];
|
||||
buffer[pos + 6] = FloatArray[1];
|
||||
buffer[pos + 7] = FloatArray[0];
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Get/Set DateTime (S7 DATE_AND_TIME)
|
||||
public static DateTime GetDateTimeAt(byte[] Buffer, int Pos)
|
||||
public static DateTime GetDateTimeAt(this byte[] buffer, int pos)
|
||||
{
|
||||
int Year, Month, Day, Hour, Min, Sec, MSec;
|
||||
|
||||
Year = BCDtoByte(Buffer[Pos]);
|
||||
Year = BCDtoByte(buffer[pos]);
|
||||
if (Year < 90)
|
||||
Year += 2000;
|
||||
else
|
||||
Year += 1900;
|
||||
|
||||
Month = BCDtoByte(Buffer[Pos + 1]);
|
||||
Day = BCDtoByte(Buffer[Pos + 2]);
|
||||
Hour = BCDtoByte(Buffer[Pos + 3]);
|
||||
Min = BCDtoByte(Buffer[Pos + 4]);
|
||||
Sec = BCDtoByte(Buffer[Pos + 5]);
|
||||
MSec = (BCDtoByte(Buffer[Pos + 6]) * 10) + (BCDtoByte(Buffer[Pos + 7]) / 10);
|
||||
Month = BCDtoByte(buffer[pos + 1]);
|
||||
Day = BCDtoByte(buffer[pos + 2]);
|
||||
Hour = BCDtoByte(buffer[pos + 3]);
|
||||
Min = BCDtoByte(buffer[pos + 4]);
|
||||
Sec = BCDtoByte(buffer[pos + 5]);
|
||||
MSec = (BCDtoByte(buffer[pos + 6]) * 10) + (BCDtoByte(buffer[pos + 7]) / 10);
|
||||
try
|
||||
{
|
||||
return new DateTime(Year, Month, Day, Hour, Min, Sec, MSec);
|
||||
@@ -318,122 +318,122 @@ namespace Sharp7
|
||||
return new DateTime(0);
|
||||
}
|
||||
}
|
||||
public static void SetDateTimeAt(byte[] Buffer, int Pos, DateTime Value)
|
||||
public static void SetDateTimeAt(this byte[] buffer, int pos, DateTime value)
|
||||
{
|
||||
int Year = Value.Year;
|
||||
int Month = Value.Month;
|
||||
int Day = Value.Day;
|
||||
int Hour = Value.Hour;
|
||||
int Min = Value.Minute;
|
||||
int Sec = Value.Second;
|
||||
int Dow = (int)Value.DayOfWeek + 1;
|
||||
int Year = value.Year;
|
||||
int Month = value.Month;
|
||||
int Day = value.Day;
|
||||
int Hour = value.Hour;
|
||||
int Min = value.Minute;
|
||||
int Sec = value.Second;
|
||||
int Dow = (int)value.DayOfWeek + 1;
|
||||
// MSecH = First two digits of miliseconds
|
||||
int MsecH = Value.Millisecond / 10;
|
||||
int MsecH = value.Millisecond / 10;
|
||||
// MSecL = Last digit of miliseconds
|
||||
int MsecL = Value.Millisecond % 10;
|
||||
int MsecL = value.Millisecond % 10;
|
||||
if (Year > 1999)
|
||||
Year -= 2000;
|
||||
|
||||
Buffer[Pos] = ByteToBCD(Year);
|
||||
Buffer[Pos + 1] = ByteToBCD(Month);
|
||||
Buffer[Pos + 2] = ByteToBCD(Day);
|
||||
Buffer[Pos + 3] = ByteToBCD(Hour);
|
||||
Buffer[Pos + 4] = ByteToBCD(Min);
|
||||
Buffer[Pos + 5] = ByteToBCD(Sec);
|
||||
Buffer[Pos + 6] = ByteToBCD(MsecH);
|
||||
Buffer[Pos + 7] = ByteToBCD(MsecL * 10 + Dow);
|
||||
buffer[pos] = ByteToBCD(Year);
|
||||
buffer[pos + 1] = ByteToBCD(Month);
|
||||
buffer[pos + 2] = ByteToBCD(Day);
|
||||
buffer[pos + 3] = ByteToBCD(Hour);
|
||||
buffer[pos + 4] = ByteToBCD(Min);
|
||||
buffer[pos + 5] = ByteToBCD(Sec);
|
||||
buffer[pos + 6] = ByteToBCD(MsecH);
|
||||
buffer[pos + 7] = ByteToBCD(MsecL * 10 + Dow);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Get/Set DATE (S7 DATE)
|
||||
public static DateTime GetDateAt(byte[] Buffer, int Pos)
|
||||
public static DateTime GetDateAt(this byte[] buffer, int pos)
|
||||
{
|
||||
try
|
||||
{
|
||||
return new DateTime(1990, 1, 1).AddDays(GetIntAt(Buffer, Pos));
|
||||
return new DateTime(1990, 1, 1).AddDays(GetIntAt(buffer, pos));
|
||||
}
|
||||
catch (System.ArgumentOutOfRangeException)
|
||||
{
|
||||
return new DateTime(0);
|
||||
}
|
||||
}
|
||||
public static void SetDateAt(byte[] Buffer, int Pos, DateTime Value)
|
||||
public static void SetDateAt(this byte[] buffer, int pos, DateTime value)
|
||||
{
|
||||
SetIntAt(Buffer, Pos, (Int16)(Value - new DateTime(1990, 1, 1)).Days);
|
||||
SetIntAt(buffer, pos, (Int16)(value - new DateTime(1990, 1, 1)).Days);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Get/Set TOD (S7 TIME_OF_DAY)
|
||||
public static DateTime GetTODAt(byte[] Buffer, int Pos)
|
||||
public static DateTime GetTODAt(this byte[] buffer, int pos)
|
||||
{
|
||||
try
|
||||
{
|
||||
return new DateTime(0).AddMilliseconds(S7.GetDIntAt(Buffer, Pos));
|
||||
return new DateTime(0).AddMilliseconds(S7.GetDIntAt(buffer, pos));
|
||||
}
|
||||
catch (System.ArgumentOutOfRangeException)
|
||||
{
|
||||
return new DateTime(0);
|
||||
}
|
||||
}
|
||||
public static void SetTODAt(byte[] Buffer, int Pos, DateTime Value)
|
||||
public static void SetTODAt(this byte[] buffer, int pos, DateTime value)
|
||||
{
|
||||
TimeSpan Time = Value.TimeOfDay;
|
||||
SetDIntAt(Buffer, Pos, (Int32)Math.Round(Time.TotalMilliseconds));
|
||||
TimeSpan Time = value.TimeOfDay;
|
||||
SetDIntAt(buffer, pos, (Int32)Math.Round(Time.TotalMilliseconds));
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Get/Set LTOD (S7 1500 LONG TIME_OF_DAY)
|
||||
public static DateTime GetLTODAt(byte[] Buffer, int Pos)
|
||||
public static DateTime GetLTODAt(this byte[] buffer, int pos)
|
||||
{
|
||||
// .NET Tick = 100 ns, S71500 Tick = 1 ns
|
||||
try
|
||||
{
|
||||
return new DateTime(Math.Abs(GetLIntAt(Buffer,Pos)/100));
|
||||
return new DateTime(Math.Abs(GetLIntAt(buffer, pos) / 100));
|
||||
}
|
||||
catch (System.ArgumentOutOfRangeException)
|
||||
{
|
||||
return new DateTime(0);
|
||||
}
|
||||
}
|
||||
public static void SetLTODAt(byte[] Buffer, int Pos, DateTime Value)
|
||||
public static void SetLTODAt(this byte[] buffer, int pos, DateTime value)
|
||||
{
|
||||
TimeSpan Time = Value.TimeOfDay;
|
||||
SetLIntAt(Buffer, Pos, (Int64)Time.Ticks * 100);
|
||||
TimeSpan Time = value.TimeOfDay;
|
||||
SetLIntAt(buffer, pos, (Int64)Time.Ticks * 100);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GET/SET LDT (S7 1500 Long Date and Time)
|
||||
public static DateTime GetLDTAt(byte[] Buffer, int Pos)
|
||||
public static DateTime GetLDTAt(this byte[] buffer, int pos)
|
||||
{
|
||||
try
|
||||
{
|
||||
return new DateTime((GetLIntAt(Buffer, Pos) / 100) + bias);
|
||||
return new DateTime((GetLIntAt(buffer, pos) / 100) + bias);
|
||||
}
|
||||
catch (System.ArgumentOutOfRangeException)
|
||||
{
|
||||
return new DateTime(0);
|
||||
}
|
||||
}
|
||||
public static void SetLDTAt(byte[] Buffer, int Pos, DateTime Value)
|
||||
public static void SetLDTAt(this byte[] buffer, int pos, DateTime value)
|
||||
{
|
||||
SetLIntAt(Buffer, Pos, (Value.Ticks-bias) * 100);
|
||||
SetLIntAt(buffer, pos, (value.Ticks - bias) * 100);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Get/Set DTL (S71200/1500 Date and Time)
|
||||
// Thanks to Johan Cardoen for GetDTLAt
|
||||
public static DateTime GetDTLAt(byte[] Buffer, int Pos)
|
||||
public static DateTime GetDTLAt(this byte[] buffer, int pos)
|
||||
{
|
||||
int Year, Month, Day, Hour, Min, Sec, MSec;
|
||||
|
||||
Year = Buffer[Pos] * 256 + Buffer[Pos + 1];
|
||||
Month = Buffer[Pos + 2];
|
||||
Day = Buffer[Pos + 3];
|
||||
Hour = Buffer[Pos + 5];
|
||||
Min = Buffer[Pos + 6];
|
||||
Sec = Buffer[Pos + 7];
|
||||
MSec = (int)GetUDIntAt(Buffer, Pos + 8)/1000000;
|
||||
Year = buffer[pos] * 256 + buffer[pos + 1];
|
||||
Month = buffer[pos + 2];
|
||||
Day = buffer[pos + 3];
|
||||
Hour = buffer[pos + 5];
|
||||
Min = buffer[pos + 6];
|
||||
Sec = buffer[pos + 7];
|
||||
MSec = (int)GetUDIntAt(buffer, pos + 8) / 1000000;
|
||||
|
||||
try
|
||||
{
|
||||
@@ -444,109 +444,109 @@ namespace Sharp7
|
||||
return new DateTime(0);
|
||||
}
|
||||
}
|
||||
public static void SetDTLAt(byte[] Buffer, int Pos, DateTime Value)
|
||||
public static void SetDTLAt(this byte[] buffer, int pos, DateTime value)
|
||||
{
|
||||
short Year = (short)Value.Year;
|
||||
byte Month = (byte)Value.Month;
|
||||
byte Day = (byte)Value.Day;
|
||||
byte Hour = (byte)Value.Hour;
|
||||
byte Min = (byte)Value.Minute;
|
||||
byte Sec = (byte)Value.Second;
|
||||
byte Dow = (byte)(Value.DayOfWeek + 1);
|
||||
short Year = (short)value.Year;
|
||||
byte Month = (byte)value.Month;
|
||||
byte Day = (byte)value.Day;
|
||||
byte Hour = (byte)value.Hour;
|
||||
byte Min = (byte)value.Minute;
|
||||
byte Sec = (byte)value.Second;
|
||||
byte Dow = (byte)(value.DayOfWeek + 1);
|
||||
|
||||
Int32 NanoSecs = Value.Millisecond * 1000000;
|
||||
Int32 NanoSecs = value.Millisecond * 1000000;
|
||||
|
||||
var bytes_short = BitConverter.GetBytes(Year);
|
||||
|
||||
Buffer[Pos] = bytes_short[1];
|
||||
Buffer[Pos + 1] = bytes_short[0];
|
||||
Buffer[Pos + 2] = Month;
|
||||
Buffer[Pos + 3] = Day;
|
||||
Buffer[Pos + 4] = Dow;
|
||||
Buffer[Pos + 5] = Hour;
|
||||
Buffer[Pos + 6] = Min;
|
||||
Buffer[Pos + 7] = Sec;
|
||||
SetDIntAt(Buffer, Pos + 8, NanoSecs);
|
||||
buffer[pos] = bytes_short[1];
|
||||
buffer[pos + 1] = bytes_short[0];
|
||||
buffer[pos + 2] = Month;
|
||||
buffer[pos + 3] = Day;
|
||||
buffer[pos + 4] = Dow;
|
||||
buffer[pos + 5] = Hour;
|
||||
buffer[pos + 6] = Min;
|
||||
buffer[pos + 7] = Sec;
|
||||
SetDIntAt(buffer, pos + 8, NanoSecs);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Get/Set String (S7 String)
|
||||
// Thanks to Pablo Agirre
|
||||
public static string GetStringAt(byte[] Buffer, int Pos)
|
||||
public static string GetStringAt(this byte[] buffer, int pos)
|
||||
{
|
||||
int size = (int)Buffer[Pos + 1];
|
||||
return Encoding.UTF8.GetString(Buffer, Pos + 2, size);
|
||||
int size = (int)buffer[pos + 1];
|
||||
return Encoding.UTF8.GetString(buffer, pos + 2, size);
|
||||
}
|
||||
public static void SetStringAt(byte[] Buffer, int Pos, int MaxLen, string Value)
|
||||
public static void SetStringAt(this byte[] buffer, int pos, int MaxLen, string value)
|
||||
{
|
||||
int size = Value.Length;
|
||||
Buffer[Pos] = (byte)MaxLen;
|
||||
Buffer[Pos + 1] = (byte)size;
|
||||
Encoding.UTF8.GetBytes(Value, 0, size, Buffer, Pos + 2);
|
||||
int size = value.Length;
|
||||
buffer[pos] = (byte)MaxLen;
|
||||
buffer[pos + 1] = (byte)size;
|
||||
Encoding.UTF8.GetBytes(value, 0, size, buffer, pos + 2);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Get/Set Array of char (S7 ARRAY OF CHARS)
|
||||
public static string GetCharsAt(byte[] Buffer, int Pos, int Size)
|
||||
public static string GetCharsAt(this byte[] buffer, int pos, int Size)
|
||||
{
|
||||
return Encoding.UTF8.GetString(Buffer, Pos , Size);
|
||||
return Encoding.UTF8.GetString(buffer, pos, Size);
|
||||
}
|
||||
public static void SetCharsAt(byte[] Buffer, int Pos, string Value)
|
||||
public static void SetCharsAt(this byte[] buffer, int pos, string value)
|
||||
{
|
||||
int MaxLen = Buffer.Length - Pos;
|
||||
int MaxLen = buffer.Length - pos;
|
||||
// Truncs the string if there's no room enough
|
||||
if (MaxLen > Value.Length) MaxLen = Value.Length;
|
||||
Encoding.UTF8.GetBytes(Value, 0, MaxLen, Buffer, Pos);
|
||||
if (MaxLen > value.Length) MaxLen = value.Length;
|
||||
Encoding.UTF8.GetBytes(value, 0, MaxLen, buffer, pos);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Get/Set Counter
|
||||
public static int GetCounter(ushort Value)
|
||||
public static int GetCounter(this ushort value)
|
||||
{
|
||||
return BCDtoByte((byte)Value) * 100 + BCDtoByte((byte)(Value >> 8));
|
||||
return BCDtoByte((byte)value) * 100 + BCDtoByte((byte)(value >> 8));
|
||||
}
|
||||
|
||||
public static int GetCounterAt(ushort[] Buffer, int Index)
|
||||
public static int GetCounterAt(this ushort[] buffer, int Index)
|
||||
{
|
||||
return GetCounter(Buffer[Index]);
|
||||
return GetCounter(buffer[Index]);
|
||||
}
|
||||
|
||||
public static ushort ToCounter(int Value)
|
||||
public static ushort ToCounter(this int value)
|
||||
{
|
||||
return (ushort)(ByteToBCD(Value / 100) + (ByteToBCD(Value % 100) << 8));
|
||||
return (ushort)(ByteToBCD(value / 100) + (ByteToBCD(value % 100) << 8));
|
||||
}
|
||||
|
||||
public static void SetCounterAt(ushort[] Buffer, int Pos, int Value)
|
||||
public static void SetCounterAt(this ushort[] buffer, int pos, int value)
|
||||
{
|
||||
Buffer[Pos] = ToCounter(Value);
|
||||
buffer[pos] = ToCounter(value);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Get/Set Timer
|
||||
|
||||
public static S7Timer GetS7TimerAt(byte[] Buffer, int Pos)
|
||||
public static S7Timer GetS7TimerAt(this byte[] buffer, int pos)
|
||||
{
|
||||
return new S7Timer(new List<byte>(Buffer).GetRange(Pos, 12).ToArray());
|
||||
return new S7Timer(new List<byte>(buffer).GetRange(pos, 12).ToArray());
|
||||
}
|
||||
|
||||
public static void SetS7TimespanAt(byte[] Buffer, int Pos, TimeSpan Value)
|
||||
public static void SetS7TimespanAt(this byte[] buffer, int pos, TimeSpan value)
|
||||
{
|
||||
SetDIntAt(Buffer, Pos, (Int32)Value.TotalMilliseconds);
|
||||
SetDIntAt(buffer, pos, (Int32)value.TotalMilliseconds);
|
||||
}
|
||||
|
||||
public static TimeSpan GetS7TimespanAt(byte[] Buffer, int pos)
|
||||
public static TimeSpan GetS7TimespanAt(this byte[] buffer, int pos)
|
||||
{
|
||||
if (Buffer.Length < pos + 4)
|
||||
if (buffer.Length < pos + 4)
|
||||
{
|
||||
return new TimeSpan();
|
||||
}
|
||||
|
||||
Int32 a;
|
||||
a = Buffer[pos + 0]; a <<= 8;
|
||||
a += Buffer[pos + 1]; a <<= 8;
|
||||
a += Buffer[pos + 2]; a <<= 8;
|
||||
a += Buffer[pos + 3];
|
||||
a = buffer[pos + 0]; a <<= 8;
|
||||
a += buffer[pos + 1]; a <<= 8;
|
||||
a += buffer[pos + 2]; a <<= 8;
|
||||
a += buffer[pos + 3];
|
||||
TimeSpan sp = new TimeSpan(0, 0, 0, 0, a);
|
||||
|
||||
return sp;
|
||||
|
||||
Reference in New Issue
Block a user