Neuerstellung

- Quelle: https://github.com/oxyplot/oxyplot
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2023-09-02 09:24:59 +02:00
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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ConverterExtensions.cs" company="OxyPlot">
// Copyright (c) 2014 OxyPlot contributors
// </copyright>
// <summary>
// Extension method used to convert to/from Windows/Windows.Media classes.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
#if OXYPLOT_COREDRAWING
namespace OxyPlot.Core.Drawing
#else
namespace OxyPlot.WindowsForms
#endif
{
using System;
using System.Drawing;
/// <summary>
/// Extension method used to convert to/from Windows/Windows.Media classes.
/// </summary>
public static class DrawingConverterExtensions
{
/// <summary>
/// Calculate the distance between two points.
/// </summary>
/// <param name="p1">The first point.</param>
/// <param name="p2">The second point.</param>
/// <returns>The distance.</returns>
public static double DistanceTo(this Point p1, Point p2)
{
double dx = p1.X - p2.X;
double dy = p1.Y - p2.Y;
return Math.Sqrt((dx * dx) + (dy * dy));
}
/// <summary>
/// Converts a color to a Brush.
/// </summary>
/// <param name="c">The color.</param>
/// <returns>A SolidColorBrush.</returns>
public static Brush ToBrush(this OxyColor c)
{
return new SolidBrush(c.ToColor());
}
/// <summary>
/// Converts an OxyColor to a Color.
/// </summary>
/// <param name="c">The color.</param>
/// <returns>A Color.</returns>
public static Color ToColor(this OxyColor c)
{
return Color.FromArgb(c.A, c.R, c.G, c.B);
}
/// <summary>
/// Converts a HorizontalAlignment to a HorizontalTextAlign.
/// </summary>
/// <param name="alignment">The alignment.</param>
/// <returns>A HorizontalTextAlign.</returns>
public static OxyPlot.HorizontalAlignment ToHorizontalTextAlign(this HorizontalAlignment alignment)
{
switch (alignment)
{
case HorizontalAlignment.Center:
return OxyPlot.HorizontalAlignment.Center;
case HorizontalAlignment.Right:
return OxyPlot.HorizontalAlignment.Right;
default:
return OxyPlot.HorizontalAlignment.Left;
}
}
/// <summary>
/// Converts a <see cref="Color" /> to an <see cref="OxyColor" />.
/// </summary>
/// <param name="color">The color to convert.</param>
/// <returns>An <see cref="OxyColor" />.</returns>
public static OxyColor ToOxyColor(this Color color)
{
return OxyColor.FromArgb(color.A, color.R, color.G, color.B);
}
/// <summary>
/// Converts a <see cref="Brush" /> to an <see cref="OxyColor" />.
/// </summary>
/// <param name="brush">The brush to convert.</param>
/// <returns>An <see cref="OxyColor" />.</returns>
public static OxyColor ToOxyColor(this Brush brush)
{
var scb = brush as SolidBrush;
return scb != null ? scb.Color.ToOxyColor() : OxyColors.Undefined;
}
/// <summary>
/// Converts a Thickness to an OxyThickness.
/// </summary>
/// <param name="pt">The screen point.</param>
/// <param name="aliased">use pixel alignment conversion if set to <c>true</c>.</param>
/// <returns>An OxyPlot thickness.</returns>
public static Point ToPoint(this ScreenPoint pt, bool aliased)
{
// adding 0.5 to get pixel boundary alignment, seems to work
// http://weblogs.asp.net/mschwarz/archive/2008/01/04/silverlight-rectangles-paths-and-line-comparison.aspx
// http://www.wynapse.com/Silverlight/Tutor/Silverlight_Rectangles_Paths_And_Lines_Comparison.aspx
if (aliased)
{
return new Point((int)pt.X, (int)pt.Y);
}
return new Point((int)Math.Round(pt.X), (int)Math.Round(pt.Y));
}
/// <summary>
/// Converts an <see cref="OxyRect" /> to a <see cref="Rectangle" />.
/// </summary>
/// <param name="r">The rectangle.</param>
/// <param name="aliased">use pixel alignment if set to <c>true</c>.</param>
/// <returns>A <see cref="Rectangle" />.</returns>
public static Rectangle ToRect(this OxyRect r, bool aliased)
{
if (aliased)
{
var x = (int)r.Left;
var y = (int)r.Top;
var ri = (int)r.Right;
var bo = (int)r.Bottom;
return new Rectangle(x, y, ri - x, bo - y);
}
return new Rectangle(
(int)Math.Round(r.Left), (int)Math.Round(r.Top), (int)Math.Round(r.Width), (int)Math.Round(r.Height));
}
/// <summary>
/// Converts a point to a ScreenPoint.
/// </summary>
/// <param name="pt">The point.</param>
/// <returns>A screen point.</returns>
public static ScreenPoint ToScreenPoint(this Point pt)
{
return new ScreenPoint(pt.X, pt.Y);
}
/// <summary>
/// Converts a Point array to a ScreenPoint array.
/// </summary>
/// <param name="points">The points.</param>
/// <returns>A ScreenPoint array.</returns>
public static ScreenPoint[] ToScreenPointArray(this Point[] points)
{
if (points == null)
{
return null;
}
var pts = new ScreenPoint[points.Length];
for (int i = 0; i < points.Length; i++)
{
pts[i] = points[i].ToScreenPoint();
}
return pts;
}
}
}